This designer diary is bit shorter than normal. I’ve really only made one change worth mentioned since the last diary, but I have now revised and updated all the rules and the components (see the main playtest page). Everything is now brought together in one document. Paths and Glory has become part of the main game, as has the concept of the hero, just not the assymetry.
The change I’ve made is actually a regression. I’ve changed the dog back into a d4 (with a d6 backup for print playtest version) and re-introduced the lootbag symbol. A lootbag lets a raider steal a store when raiding, win or lose. I took this (and a thief character) out of an early version Ragnarol because it wasn’t super useful; experienced players tended to prefer to take stores over killing warriors so it tended to more or less equate to an axe. However, the recent revisions, notably glory and the Fortify path, have made launching a raid to lose a viable tactic, so I’m putting the dog’s retreive ability back in for now. I’ve added in an extra lootbag in the d6 version so you should see this popping up fairly regularly in play.