Just when you think you’re out, they drag you right back in. The latest playtests have been growing pretty well, the game feels tight and is proving to be engaging to pretty much anyone I can convince to sit down and play with multi-sided dice, but it doesn’t feel quite finished yet. I was hoping (and trying very hard) to get the game done and dusted before the Toy and Game Expo in July, but it doesn’t look like I’m going to make it. Anyway, let’s get back to those design goals.
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