There has long been a deep chasm in the realm of board games. In recent years, the chasm has narrowed and even a few bridges have built, but there are still some gamers who will not leave their side of their rift for the land on the other side. In board games, the grass is always greener and much more fun on your side. I don’t have a name for the rift, but there is a name for the two sides, Euro games and Ameritrash. In this post I want to move beyond that simple divisive line by creating even more divisions. Don’t worry, I’m not trying to start a new board game cold war, this all has a point, but you’re going to have to trust for me now. Continue reading
About a month ago, I had someone ask me question on Twitter. Is there an Australian board game developers / designer community? And my answer at the time was, “Not really.” Now, there’s definitely Australian board game designers (let’s name drop Brisbanite Peter Hawes and the friendly and generous Phil Walker-Harding who gave a talk at the Protospiel at TAGE) and there’s definitely an Australian board game community (no references, needed!) but the convergence of the two just didn’t seem significant enough in my head to warrant recognising a separate community. Continue reading